Additionally, a glowing linkage will connect two buildings if there is an exchange of adjacency bonus taking place between them. the numbers you see when you mouse over a building are different to normal if it is receiving an adjacency bonus). The adjacency bonuses a building is receiving are displayed, indirectly, through the +/- mass and +/- energy display included in the mouse-over details for a building (i.e. Similarly, a mass storage facility placed next to a mass extractor will increase the mass production of the extractor. Increased firing rate, from energy production facilities to T2 artillery installations.įor example, a power generator placed next to a factory will reduce the power consumption of the factory.Energy production increase, from energy storage structures to energy production facilities.Mass production increase, from mass storage structures to mass production facilities.Energy consumption reduction, from energy production facilities to energy consuming structures.Mass consumption reduction, from mass production facilities to mass consuming structures.There are five types of adjacency bonus each of which is provided by a different type of structure. Also, enemy weapons that are inaccurate or have an area of effect are more effective when firing on buildings that are close together. In the worst case, an enemy destroying one building can cause a chain reaction that destroys several. Some buildings explode violently when they are destroyed, which will damage or destroy adjacent buildings. This indicates an established connection where mass and energy are transferred and designates that one of the buildings is giving a bonus to the other.Īlthough constructing buildings close together to take advantage of adjacency bonuses gives an economic benefit, there is a significant military drawback. Adjacency bonuses are clearly represented by a thin colored line formed between two buildings. anything except buildings) are not capable of receiving adjacency bonuses. Correspondingly, a 3x3 building has 12 adjacent squares. For example, a 1x1 square building has 4 1x1 squares next to it which are considered adjacent, each being next to one face of the 1x1 square building. For the purposes of Supreme Commander, the term adjacent does not include squares which are diagonally adjacent. A building can receive an adjacency bonus, give an adjacency bonus or do both. The term adjacency bonus refers to the decrease in operating cost that certain buildings can bestow upon certain other buildings which are adjacent to them. Adjacency bonus layout: 1 shield, 4 power generators, 4 mass fabricators, and 12 mass storages
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